Rules of mercy: what does the heart know, and the ethics of murder in Dishonored (translation)

In the “invulnerable” there is a scene where the character of Bruce Willis, who begins the superhero David Dunn, stands in the middle of the metro station and allows the crowd to touch him. With every touch, he sees crimes committed by people around him. In the end, he finds the killer in the crowd and starts to stop to stop him.But what I remember, these are all those crimes that he missed. He stood in a sea of ​​evil, allowing thieves, bandits and rapists to leave back. I always wondered what he could do so.I thought a lot about this scene, playing Dishonored with a heart in my left hand and a blade in the right. The heart knew the past of each character we met, and what awaited him in the future. News were rarely good and usually left me alone with a choice. Is it worth it to spare this man, this monster in human clothes, or leave another body on the streets of Danuall?

“If he does not die today, he will kill twice as many people before he ends his life."

“This one kept a strand of hair of every person who he killed."

“When his cousin rejected his claims, he sent the guard to score her to death."

When I started playing Dishonored for the first time, I was more focused on my actions. I wanted to go through the levels as quietly and bloodless as possible. The old exhortation that has remained with me since Thief, that cruelty was a sign of amateurism, stopped my hand against the innocent and non -fiber characters surrounding me.

The heart changed everything. In this world, Korvo had a chance and the ability to stop the killers and predators before they committed another atrocities. These characters could be no one, just the next thugs and militants, but each of them suddenly became a source of dilemma. I could sneak on a garden grille over the guard, ready to quietly and imperceptibly into a brothel for high society, and then I hear how my heart says: “Once he killed a person for the sake of new boots”.

It became clear to me that this is why Corvo should remain a silent protagonist, so we were not given a lot to learn about his feelings and internal experiences. His decisions are different from such captain Shepard, who from time to time is called to a galactic scene in order to make another straw -like decision on the fate of races. Instead, the corvo should make hundreds of small decisions that will not affect the world so much and in general will not be recognized as it. Whether Korvo will spare the cruel bully, but will quietly cut a serial killer? Whether his heart will cool to everything that surrounds him, and he will focus on the mission? Now, when he has the ability to read the past and future of people, does he bear more moral responsibility for the consequences?

Dignant is the fact that it is impossible to leave your hands clean in Dishonored. Even mercy and restraint can turn out to be instruments for greater evil, to be careful enough. I saved two conceited aristocrats from faithful death only in order to find out that I condemn them to life in hell, in comparison with which the Stalin Gulag is like a vacation in Siberia. I killed one victim, because despite the fact that it should be eliminated if I am going to get rid of the Lord of the Regent, the “non-volatile” version made Corvo a complicator of rape.

What will you say to this? How https://goldenmistercasino.uk/ could Arkane write a word for Korvo that could reflect the inconsistent, random morality that I found on my journey through Danuolla? At the last levels of the game, when my enemies fell, like leaves in a quiet wind, I reached a state when there were practically no faces left, which I did not step over. My Corvo began a pragmatic professional, and graduated from a zealous crusader;The transition completely and completely passed in my head.

Dishonored has become a game of what I could live with: an act balancing between moral vanity and curse. I saw bets reflected not in the “level of chaos”, whatever it is, but in increasingly conflicting members of the conspiracy of loyalists. Having released the corvo and giving him death sentences, they are growing more and more in their conviction that they are participants in something unpronounceable. Yes, they fought with a group who killed the legal empress and stole her little daughter, but this is all somehow … not in a gentlemanly manner. Dishonest.

A real unexpected turn overtook me at the end, when I found out how vanity and wine of one character brought him to madness. Corvo can be those who have a speaking heart, but it at least forces you to take responsibility for the decisions that you made, and even for those whose acceptance you escaped. Heart breaks all masks.

Real villains in Dishonored – those who believe that they can be opponents of evil, but in fact stand aside. Their greatest crimes are committed when, realizing their savagery and mercilessness, they kill in order to save the lies said by them all the rest, and above all to themselves.

I do not think that Corvo has ever restored the honor taken from him by the murder of the Empress. Toward the end, honor was only another coin that lost its value. Instead, we will try to do with decency.

Dishonored

The best comments

And films? Too – for relaxation and entertainment? What then remains for thought? Books? It seems to me that the format does not matter, because the films, that books are all starting with an idea set forth on paper. So food for the mind can be found anywhere, the main thing is that there would be a desire to look.

That is, it is understood that the corvo can change everything by killing it. The question arises in my head – is this the only way to solve the problem with it? And should you be sure to get rid of it? After all, since the heart uses the revolution “if” means not everything is so clear, and, therefore, someone’s actions can well change everything for the better.
Therefore, the corvo must remain an extraneous observer and go to the goal. Because there is good in Dishonored – and it is personified by at least two things – Emily and “General Good”. And is it worth it to think that when, thanks to Korvo, we reach a “common good” at one of the endings where they invent a cure for the plague, where the empire has a new wise ruler – the situation will not change for the better?
In the end, the heart does not predict the future. After all, it all depends on our actions, and they can be much more global than cutting the throat of a simple guard who, in addition to sin, can be a lot of good. The heart tells us only one short phrase about him ..
So the main thing in Dishonored is to change the world around you and not change at the same time.

Epable-collapse, what I did not think of this version of the use of the heart. I’m noob, I went to rely.

Yes, if you think about it, all three boilies are arable, depraved whores. However, all Danuall is mired in lust and debauchery ..

Dishonored – the game is very ambiguous. Some will see “blurry textures” and “outdated engine”;Others will notice the "unrealistic stealth";The following will express an opinion about the “banal plot” … and only 0.9 Players will see something more here than just a game.
This is a motivation for the realization that we are all sinful. The difference is only in the level of the horror of our sins. Try to kill a malicious rapist and you will take on the burden of murder. You can also kill you, and your killer will become no less sinner than you yourself. So the chain of events closes.
And now, after what you read, do not look at the world: people who today were the soul of the campaign, polite, educated, hospitable … Tomorrow despair will lead them to terrible deeds. Today society respects them – tomorrow they will become unnecessary to him.

Cool artist. Yes, the heart changes everything if you try to get into the skin of Corvo and feel this world.

So many empty reasoning only because of the presence of the right and the authorities to make a choice for oneself and for others … The whole article is immature nonsense, the author of the article (as I understand it, this translation), either the child has not read a single book in life. There is no seriously before setting the minuses of gamers overdidly inspired by the game or just lovers to express their negative opinion without the opportunity to express it with words, think about what is written in the article and whether it has at least some meaning. The game is good and I also liked it very much, the right to choose is unconditionally good, and the dumb gg gives a big simple fantasy for the flight of fantasy and any related feelings, but everything else … It is murder, and cannot have worthy reasons or excuses, because they are not needed. That is, in general. There is only power and how to dispose of it. The power over the world of the game was given by the developers in the form of a knife, magic and additional bells flashes, and the decision to do what to do with it was left to the player, this is the whole genius, the rest is just a background without deep thoughts, to great happiness, this story without any fixed morality, there are only consequences. Virtual murder from the real differs only in that there are no real victims … except the killer, because he is real. Those who seek their virtual actions of justification that the sacrifice is a villain or that it is “less evil” he kills or leaves alive, I wouldn’t want to anger in reality (the worst crimes of the world in the name of the highest goal), and those who are simply fanned without a thought, regardless of actions to even see and intersect. Those who understand what he does and is ready to bear responsibility for their actions to himself, I would call adults, regardless of whether I like their actions or not, the rest of the undoubted children. All IMHO of course. He killed the whole game, often and a lot, enjoying the process from all sides, because for me there is nothing more beautiful than the death of a bastard, and there are a lot of bastards in the game and I killed them for this, for someone this is a villainy, for someone a fair punishment, in fact I had real reasons, and not invented higher goals to cleanse the world or momentary impulses due to what my heart was aware and consciously made a choice and myself made a choice.I came across the consequences later, and the excuses and the reasons and so on the philosophical and supposedly deep one word – nonsense, the speculations of stupid romance about what is gentle, and what is not, sorry, *the handle *

Well done! Excellent translation, and on the topic: I believe that the game was really successful if you are put in it before the choice and forced to choose the smaller of two evils, and then put it before the consequences and make you think about them. And I never sat down for the game to

Oh, yes! Heart! Cool find, I liked it. But by the middle, realizing that the replicas are repeated, he stopped using it on civilian.

That’s exactly what is at one of the endings. And the actions of Corvo have a direct influence on the endings and if he already brought the situation to the point where Emily turns into an vengeful tyrant, then the responsibility lies entirely on it. And up to this point, in any case, Emily is that small particle of good in Danuolla, which holds the corvo on this path. In the end, it is for the sake of the liberation of Emily that the whole adventure of the loyalists is being started (at least they say Corvo), which means she is a positive hero and good-good-light creature in a gloomy fat-tank world.

Perhaps a little out of them, but still.
Dishonored is perhaps the only game that makes you think so much, plunge into the atmosphere of this game. Well, there is also Deus ex.
There would be more such games

I don’t remember all the hooks, but if you click my heart on the killer of the empress a couple of times, it will become clear whose heart is: 3

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